Booster Back


Express your support:

Freemium games are great for gamers as well as game makers...

Freemium games (free to download, free to play, but with premium offerings) account for a significant chunk of the tens of billions of dollars generated every year through in-app purchases. Gamers feel much better about spending money in a game they're already enjoying than on a game only due to a beautiful box or homepage.

...but as a matter of fairness, boosters must give gamers "bang for the buck".

If the objective in a game is, for example, to reach a higher level, gamers should get any boosters back that they used in vain. It's unfair to pressure gamers to throw good money after bad in the sense of having to buy even more boosters because the first one(s) clearly didn't help and would otherwise be lost.

Obviously, the Booster Back principle must be applied reasonably.

The rules for a booster refund must be workable. A refund can only be granted when it's beyond doubt that one or more boosters were used in vain. In level-based games, that determination is easy: you advance or you don't. If the objective is to collect points, the case for a refund is clear where you get zero points despite using boosters.

"Booster" is not a synonym for just any in-app purchase whatsoever.

A booster gives players more strength, provides valuable information, or reduces/removes an obstacle. Extra moves/time aren't boosters in this regard: they're like renting a tennis court for another hour. What's key is that you can decline to buy more moves/time because you'll get your boosters back in case you don't make progress.

Two types of refunds: booster back vs. coins back.

In a scenario that qualifies for a refund, it's up to the game whether you get your boosters back (so you can use them again) or whether the refund is made in the game's in-app currency. As long as you don't have to write your failed boosters off as a "sunk cost", you get the benefit that matters.

Quizcover: a real-world implementation of the Booster Back promise


Quizcover is a new, innovative trivia quiz game that features multiple question types and boosters. If you don't score on a question even though you used boosters, you get your boosters back.

Further information:
Quizcover website
Quizcover Wiki

If you make freemium games:

Quizista, the company that made Quizcover and invented the Booster Back promise, is open to working with colleagues who believe this is not only the right thing but ultimately a good thing for our industry to do. Would you like to apply for a royalty-free Booster Back license? Or would you prefer to create a consortium or foundation?
Please let us know what you think.

If you play freemium games:

If you believe that all freemium games should come with a Booster Back guarantee, please sign up here with your email address:

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